SKILLS

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General Rules

  • At first level, characters get 2x skill points.
  • Max ranks in each skill is equal to character level or total HD.
  • All skills cost 1 point per rank.
  • Class skills get a +3 competence bonus if a character has one or more ranks.
  • All classes get +2 skill ranks per level.

Skills List

  • Acrobatics (DEX)
  • Appraise (INT)
  • Athletics (STR)
  • Autohypnosis (WIS)
  • Concentration (CON)
  • Control Shape (WIS)
  • Craft (INT)
  • Disable Device (INT)
  • Disguise (CHA)
  • Escape Artist (DEX)
  • Forgery (INT)
  • Handle Animal (CHA)
  • Heal (WIS)
  • Iaijutsu Focus (CHA)
  • Knowledge (INT)
    • arcana;
    • architecture and engineering;
    • dungeoneering;
    • geography;
    • history;
    • law;
    • local;
    • martial lore;
    • nature;
    • nobility and royalty;
    • psionics;
    • religion;
    • the planes;
  • Linguistics (INT)
  • Lucid Dreaming (WIS)
  • Perception (WIS)
  • Perform (CHA)
  • Persuasion (CHA)
  • Profession (WIS)
  • Psicraft (INT)
  • Ride (DEX)
  • Search (INT)
  • Sleight of Hand (DEX)
  • Spellcraft (INT)
  • Stealth (DEX)
  • Survival (WIS)
  • Swim (STR)
  • Truespeak (INT)
  • Use Eldritch Device (CHA)
  • Use Rope (DEX)

Acrobatics:
“Balance” and “Tumble” are combined as Acrobatics (DEX). Acrobatics provides synergy for a character’s dexterity bonus to armor class. Acrobatics is a class skill for bards, monks, rangers, rogues, as well as other classes and prestige classes who focus on physical agility.

Athletics:
“Jump” and “Climb” are combined as Athletics (STR). Athletics provides synergy for physical damage rolls and natural healing. Athletics is a class skill for clerics, druids, fighters, monks, paladins, rangers, rogues, as well as other classes and prestige classes who focus on physical ability.

Disable Device:
“Open Lock” uses are included with “Disable Device” (INT)

Knowledge [Martial Lore]
Covers military history, strategy, tactics, war, war machines, and weapons. You can use this skill to identify martial maneuvers. A Samurai uses this skill to represent his knowledge of his Code of Honor. See Knowledge [Martial Lore]

Linguistics:
“Speak Language” and “Decipher Script:” are combined as “Linguistics” (INT). This skill is used to decipher written and spoken words not known by the character. Characters learn one language for every rank in Linguistics, in addition to their initial known languages. Linguistics is a class skill for bards, clerics, wizards, and similarly scholarly classes or prestige classes. See LANGUAGES.

Perception:
“Listen”, “Spot”, and “Sense Motive” are combined into “Perception” (WIS), and this skill includes what you notice through vision, sound, smell, taste, and touch.. If the temperature is gradually changing, Perception would allow you to notice, as well as if you hear a noise, smell smoke, see a hidden object, or taste something strange in your food. Perception is a class skill for all classes.

Stealth:
“Hide” and “Move Silently” are combined as “Stealth” (DEX). Stealth includes all aspects of being sneaky.

Persuasion:
“Bluff”, “Intimidate”, and “Diplomacy” are combined into “Persuasion” (CHA). Persuasion is adjudicated as detailed on the Persuasion page. (Inspired by Justin Alexander and Rich Burlew)

Stealth:
“Hide” and “Move Silently” are combined as “Stealth” (DEX). Stealth includes all aspects of being sneaky.

Use Eldritch Device
“Use Magic Device” and “Use Psionic Device” ave been combined as “Use Eldritch Device” (CHA). Use this skill to activate magic or psionic devices, including scrolls, wands, power stones, and dorjes that you could not otherwise activate. See Use Eldritch Device

SKILLS

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